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Design and code user-facing features by combining UX/UI design excellence with technical implementation to ship products at scale.
Hi 👋🏾 I’m Abhik, Ashby’s Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it’s where I’ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we’re doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isn’t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model’s design and flexibility, while the understanding of technology’s capabilities often simplified or improved the design. This role embraces that.
The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I’ve held the role, steadfastly championed it since we started hiring in 2020, and haven’t diluted its responsibilities as we’ve grown (in fact, we’ve doubled down).
Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you’ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You’ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
In this role, you’ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.
Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.
Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate’s assessments. Recruiters can quickly parse information and pick out anomalies.
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
You only want to work on design systems. While improving our design system is one of many responsibilities, you won’t be able to work on it exclusively.
You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
You want everything to be perfect before it gets into a user’s hands. One of the drivers of our success is that we ship fast. That often means we don’t agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
You don’t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You’d rather focus on the design and technical details.
You only want to do exciting work. We’re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.
We’ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don’t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you’re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
Staff Design Engineer - We’re looking for folks who’ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you’ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.
Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 🥵 TA software didn’t help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that’s intelligent and powerful. Software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Our engineering culture is motivated by Benji’s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
Minimal process with ownership over decisions normally made by product and design
Natural collaboration and deliberate communication
Investing in tools and abstractions that give us leverage
Putting effort into building a diverse team
The best engineers we’ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes aren’t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer’s skill. But, consistency comes at the expense of an engineer’s time and freedom—both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn’t give others the opportunity to practice the behaviors that made the best engineers the “best.”
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It’s a new level of ownership for many engineers, but we’d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
To drive it home, here’s a recent calendar of an engineer who has been with us for over 4 years. ~34 hours of focus time, 2.5h of interviews, and 3.5 hours of meetings:
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We’ve done this through investment in:
Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience 💪🏾.
Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.
Here’s an impromptu quote from Arjun in our company Slack of what it’s like to build a feature at Ashby:
And a demo of one of these building blocks:
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is three rounds:
Introduction call with me (30m, live). Be prepared to screen-share examples of your work.
A second round where we either do a technical screen (1h, live) or a design take-home (~3h async, 30m live)
Three interviews, a deep dive into a past design system or design project, a design system interview, and the interview we didn’t do in the second round: technical screen or design take-home. (3h, live)
Depending on our leadership team’s bandwidth, we may start with an additional 30m screen with a recruiter.
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You’ll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback!
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.
It’s a team effort to get you successfully onboarded; you’ll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.
Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you’re applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.
Competitive salary and equity.
10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.
Unlimited PTO, and we will encourage you to take it.
A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.
Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!
$100/month education budget with more expensive items (like conferences) covered with manager approval.
If you’re in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.
Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.
Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.
Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.
Design engineer who combines UX/UI design with full-stack frontend implementation to build and improve features for a recruiting platform.
Hi 👋🏾 I’m Abhik, Ashby’s Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it’s where I’ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we’re doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isn’t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model’s design and flexibility, while the understanding of technology’s capabilities often simplified or improved the design. This role embraces that.
The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I’ve held the role, steadfastly championed it since we started hiring in 2020, and haven’t diluted its responsibilities as we’ve grown (in fact, we’ve doubled down).
Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you’ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You’ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
In this role, you’ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.
Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.
Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate’s assessments. Recruiters can quickly parse information and pick out anomalies.
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
You only want to work on design systems. While improving our design system is one of many responsibilities, you won’t be able to work on it exclusively.
You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
You want everything to be perfect before it gets into a user’s hands. One of the drivers of our success is that we ship fast. That often means we don’t agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
You don’t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You’d rather focus on the design and technical details.
You only want to do exciting work. We’re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.
We’ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
Junior Design Engineer -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
Design Engineer (This Posting) - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don’t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you’re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
Staff Design Engineer - We’re looking for folks who’ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you’ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.
Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 🥵 TA software didn’t help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that’s intelligent and powerful. Software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Our engineering culture is motivated by Benji’s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
Minimal process with ownership over decisions normally made by product and design
Natural collaboration and deliberate communication
Investing in tools and abstractions that give us leverage
Putting effort into building a diverse team
The best engineers we’ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes aren’t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer’s skill. But, consistency comes at the expense of an engineer’s time and freedom—both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn’t give others the opportunity to practice the behaviors that made the best engineers the “best.”
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It’s a new level of ownership for many engineers, but we’d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We’ve done this through investment in:
Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience 💪🏾.
Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.
Here’s an impromptu quote from Arjun in our company Slack of what it’s like to build a feature at Ashby:
And a demo of one of these building blocks:
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is three rounds:
Introduction call with me (30m, live). Be prepared to screen-share examples of your work.
A second round where we either do a technical screen (1h, live) or a design take-home (~3h async, 30m live)
Three interviews, a deep dive into a past design system or design project, a design system interview, and the interview we didn’t do in the second round: technical screen or design take-home. (3h, live)
Depending on our leadership team’s bandwidth, we may start with an additional 30m screen with a recruiter.
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You’ll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback!
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.
It’s a team effort to get you successfully onboarded; you’ll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.
Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you’re applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.
Competitive salary and equity.
10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.
Unlimited PTO, and we will encourage you to take it.
A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.
Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!
$100/month education budget with more expensive items (like conferences) covered with manager approval.
If you’re in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.
Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.
Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.
Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.
Designs intuitive user experiences for complex software applications, conducting user research and creating wireframes, prototypes, and interface specifications in collaboration with engineers and stakeholders.
About Agile Defense
At Agile Defense we know that action defines the outcome and new challenges require new solutions. That’s why we always look to the future and embrace change with an unmovable spirit and the courage to build for what comes next.
Our vision is to bring adaptive innovation to support our nation’s most important missions through the seamless integration of advanced technologies, elite minds, and unparalleled agility—leveraging a foundation of speed, flexibility, and ingenuity to strengthen and protect our nation’s vital interests.
Requisition #: 1662
Job Title: Designer UI/UX
Location:Â Remote
Clearance Level: Secret, Must Have Clearance to Start
Role Overview:
The Designer UI/UX is responsible for designing intuitive, user-centered experiences for complex software applications. This role combines user research, interaction design, visual design, and usability best practices to create solutions that are both functional and accessible.
The Designer UI/UX works closely with project leadership, architects, engineers, and stakeholders to understand user needs, translate requirements into effective designs, and ensure successful implementation of user-centered solutions. This position plays a key role in improving usability, increasing user adoption, and enhancing overall product effectiveness.
Key Responsibilities:
Typically has a Bachelor’s or masters degree in Computer Science, Software Engineering, or related field, and 5+ years of experience, or equivalent relevant work experience; e.g., each year of work experience may be substituted for each year of education required.
5+ years of experience in UI/UX design, product design, human-centered design, or a related discipline.
Required Qualifications:
Preferred / Nice-to-Have Skills:
Office Environment
$120,000 - $150,000 a year
Our Core Values
Employees of Agile Defense are our number one priority, and the importance we place on our culture here is fundamental. Our culture is alive and evolving, but it always stays true to its roots. Here, you are valued as a family member, and we believe that we can accomplish great things together. Agile Defense has been highly successful in the past few years due to our employees and the culture we create together.
What makes us Agile? We call it the 6Hs, the values that define our culture and guide everything we do. Together, these values infuse vibrancy, integrity, and a tireless work ethic into advancing the most important national security and critical civilian missions. It’s how we show up every day. It’s who we are.
Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Designs intuitive user experiences for complex software applications, conducting user research and creating wireframes, prototypes, and interface specifications in an Agile environment.
About Agile Defense
At Agile Defense we know that action defines the outcome and new challenges require new solutions. That’s why we always look to the future and embrace change with an unmovable spirit and the courage to build for what comes next.
Our vision is to bring adaptive innovation to support our nation’s most important missions through the seamless integration of advanced technologies, elite minds, and unparalleled agility—leveraging a foundation of speed, flexibility, and ingenuity to strengthen and protect our nation’s vital interests.
Requisition #: 1662
Job Title: Designer UI/UX
Location:Â Remote
Clearance Level: Secret, Must Have Clearance to Start
Role Overview:
The Designer UI/UX is responsible for designing intuitive, user-centered experiences for complex software applications. This role combines user research, interaction design, visual design, and usability best practices to create solutions that are both functional and accessible.
The Designer UI/UX works closely with project leadership, architects, engineers, and stakeholders to understand user needs, translate requirements into effective designs, and ensure successful implementation of user-centered solutions. This position plays a key role in improving usability, increasing user adoption, and enhancing overall product effectiveness.
Key Responsibilities:
Typically has a Bachelor’s or masters degree in Computer Science, Software Engineering, or related field, and 5+ years of experience, or equivalent relevant work experience; e.g., each year of work experience may be substituted for each year of education required.
5+ years of experience in UI/UX design, product design, human-centered design, or a related discipline.
Required Qualifications:
Preferred / Nice-to-Have Skills:
Office Environment
$120,000 - $150,000 a year
Our Core Values
Employees of Agile Defense are our number one priority, and the importance we place on our culture here is fundamental. Our culture is alive and evolving, but it always stays true to its roots. Here, you are valued as a family member, and we believe that we can accomplish great things together. Agile Defense has been highly successful in the past few years due to our employees and the culture we create together.
What makes us Agile? We call it the 6Hs, the values that define our culture and guide everything we do. Together, these values infuse vibrancy, integrity, and a tireless work ethic into advancing the most important national security and critical civilian missions. It’s how we show up every day. It’s who we are.
Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Creates technical drawings and Civil 3D plan sets for construction projects while supporting civil engineers and other design disciplines.
At EquipmentShare, we’re not just filling a role — we’re assembling the best team on the planet to build something that’s never been built before. We’re on a mission to transform an industry that’s been stuck in the past by empowering contractors and communities through innovative technology, real-time support, and a team that truly cares.
We’re hiring a Autodesk Civil 3D Designer at our Corporate Headquarters in Columbia, MO and we’re looking for someone who’s ready to grow with us, bring energy and drive to their work, and help us build the future of construction. This position is fully remote.
We are seeking a skilled Autodesk Civil 3D designer to join our team remotely or at our office location. This role will primarily support our Civil Engineer and aid in drafting needs for other disciplines as needed, offering hands-on experience across a variety of design projects for our new market expansion and corporate projects.
Because we do things differently — and we think you’ll feel it from day one. We’re a people-first company powered by cutting-edge technology. That means our proprietary T3 platform doesn’t just run our business — it also makes your job easier, safer, and more connected. Whether you’re behind the wheel, under the hood, leading a branch, or closing deals — tech supports you, and you drive us forward.
We’re a team of problem-solvers, go-getters, and builders. And we’re looking for teammates who take pride in doing meaningful work and want to be part of building something special.
Competitive compensation
Full medical, dental, and vision coverage for full-time employees
Generous PTO + paid holidays
401(k) + company match
Gym membership stipend + wellness programs (earn PTO and prizes!)
Company events, food truck nights
16 hours of paid volunteer time per year — give back to the community you call home
Career advancement, leadership training, and professional development opportunities
You want to be part of a team that’s not just changing an industry for the sake of change — we’re transforming it to make it safer, more secure, and more productive. You bring grit, heart, and humility to your work, and you’re excited about the opportunity to grow within a fast-paced, mission-driven environment.
We’re looking for people who:
See challenges as opportunities
Embrace change and continuous improvement
Bring energy, effort, and optimism every day
At EquipmentShare, we believe the best solutions come from a team that reflects the world around us. Our initiative — A Workplace For All — is rooted in the belief that we must work together to solve some of the toughest problems in construction. That means attracting, developing, and retaining great people from all walks of life.
We value different backgrounds, talents, and perspectives. We want you to feel like you belong here — because you do.
EquipmentShare is an EOE M/F/D/V.
Employment is contingent on passing a background check. Additionally, some roles require passing a drug test, depending on the job responsibilities.
Creates and maintains visual brand identity across digital and physical channels, manages design systems, and art directs external creative partners.
Design and evolve Canals' brand identity across all channels, managing visual consistency, brand guidelines, and external creative partners.
Multi-disciplined designer creates brand concepts, visual identities, and designs across digital and print platforms for TED's content and initiatives.
Multi-disciplined designer creates brand concepts, visual identities, and experiences across digital and print platforms for TED's content and initiatives.
Multi-disciplined designer creating visual concepts, brand systems, and designs across digital and print platforms for TED's media and content initiatives.
Product Designer creates intuitive user experiences across a fintech homeowner platform, collaborating with product and engineering from concept to launch.
Headquarters: New York City
Made’s mission is to help homeowners save time, money, and stress. It starts with Made Card - a credit card designed specifically for homeowners, with unmatched rewards on mortgage payments, home improvements, utilities, and essential purchases. Each swipe powers a personalized home management platform where users can manage home systems & appliances, stay ahead on upkeep, and get help - from AI-driven guidance to in-person services - exactly when they need it most. By bringing together financial tools, data, and trusted professionals, we give people more control, more savings, and more time to enjoy the place they call home.
We’re partnered with leading national players in the residential homeownership space - from mortgage lenders to home services providers - embedding Made into the key moments of the homeowner journey. These partnerships let us reach millions of households across the country and deliver meaningful benefits to homeowners.
Backed by top investors like Village Global, Jump Capital, Recharge Capital, and Soma Capital, our leadership team brings deep fintech, mortgage, and credit card experience from Ramp, Bain Capital, JP Morgan Chase, American Express, and Morgan Stanley. We’re building the financial and engagement platform for the next generation of homeowners - one that puts the homeowner at the center, and redefines what it means to feel at home.
We’re looking for a Product Designer to create intuitive, elegant, and user-friendly experiences across the Made Card and homeowner platform. You’ll work closely with product, engineering, and marketing to bring designs from concept to launch — shaping the look, feel, and usability of our core product while contributing to our design system and brand identity.
Design end-to-end user experiences across the Made Card and homeowner platform.
Translate product requirements and user research into wireframes, prototypes, and polished designs.
Collaborate with product and engineering to ensure designs are implemented with quality and consistency.
Contribute to the development and maintenance of our design system.
Support marketing by aligning visuals and creative assets with the product’s identity.
Conduct usability testing and iterate based on insights and feedback.
Advocate for the user at every stage of the product development process.
3–5+ years of product design experience, ideally in consumer fintech or high-growth startups.
Strong portfolio showcasing user-centered design, UI/UX excellence, and design systems.
Experience collaborating cross-functionally with product and engineering teams.
Skilled with modern design tools like Figma and comfortable with rapid prototyping.
We understand that not everyone comes from a traditional background. If you are a rockstar with a non-traditional path, we'd love to talk to you!
Experience in fintech, proptech, or real estate platforms.
Exposure to brand or marketing design in addition to product UI/UX.
Motion design or creative storytelling skills.
Personal passion for credit cards, rewards, or home design.
You’ll be an early designer at Made, shaping the user experience of a product redefining homeownership. This is a rare opportunity to have a direct hand in both the product and design culture as the company scales.
Base Compensation Band: $120,000–$140,000 (determined by experience, qualifications, and location)
Compensation: Competitive salary with a meaningful stake in the company via equity, and 401k plan
Health & Well-being: We’ll invest in your physical and mental well-being with comprehensive medical, dental, & vision benefits
Grow Together: Company-wide orientation for you to successfully onboard and other learning & development opportunities including regular review cycles that feature 360 degree feedback
Mortgage Benefit: Receive up to $25,000 toward closing costs of a new mortgage via our mortgage partners
Play Together: Quarterly budgets for team and company outings. Use it for team swag, cooking classes, or team dinners!
Generous Time Off: Flexible paid time off, sick days, and 11 company holidays
Throughout the interview process, please remember that emails will only be from madecard.com emails. We won't ever be asking for any personally identifiable information during the interview process itself. Please reach out to talent@madecard.com if you have any requests to verify the authenticity of an outreach.
Made Card is an equal opportunity employer that is committed to diversity and inclusion in the workplace. We prohibit discrimination and harassment of any kind based on race, color, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws. Made Card makes hiring decisions based solely on qualifications, merit, and business needs at the time.
To apply: https://weworkremotely.com/remote-jobs/made-card-product-designer
Design engineer who designs and codes web/mobile interfaces while driving product strategy and roadmapping for a creative platform.
Headquarters: New York City
URL: https://sanctuary.computer
We are USB Club and we are hiring looking for a multi-faceted design engineer to help us push forward our sneaker net for designers, artists, DJs, writers, musicians, researchers, engineers.
Original Job posting link here
Ideally you are someone who can both design and code, with an acute understanding of the cultural, design, artist, music and research spaces.
USB Club offers a lot of opportunity and potential, whether that's →
We see the product development and iteration of the next chapter of USB Club as one of the more exciting and expansive parts of this role. We have some opinions about where to start but we expect the right person in this role to be someone who can build upon our vision and help realize their own ideas to the highest degree.
USB Club ships a MacOS desktop app & iOS app that you can access when you own one of our USBs. You use the desktop app to share files and collect files from other people, both onto your USB and more generally on the network.
You can think of it kinda like Limewire or a torrenting platform of the early 00’s. Something that happens behind the scenes, something where culture moves silently - if you know, you know.
Our desktop app is an Electron app, our iOS app is a true native app. Our website is in Vue (although we’ll likely move to Next.js soon), and our API is in Typescript on PostgresQL.
We have some dashboards in Retool, and we integrate with Typeform & Airtable.
While we’ll have the support of Sanctuary Computer when necessary, we’re hoping this individual can hold their own in the code, and confidently ship production-grade features without much hand holding.
A big part of USB Club is the posters, campaigns, and general messaging strategies that we put onto the internet. A big part of what we do is to build culture around the network. Not only should we be thinking about the product as something that can be improved and more accessible and more utilitarian but also as something where culture happens behind the scenes.
Compensation for this role will be on an hourly basis (rates discussed via email, pending seniority and ability). The hourly rate here is $40 - $75/hr,
For now we expect that this is not a full-time role, although it will likely grow to in that direction. We expect that over the next 2 - 3 months a commitment of around 20 - 25 hours a week would suffice.
We see this role as a good starter project for starting to join garden3d, and work more closely with XXIX and Sanctuary Computer our client services business, across all of our client projects.
USB Club is an internal and cultural project so it's a really good place to get started working together, but we’d love to frame this as the start to a longer and more involved relationship, if that’s of interest!
If you’re interested in this role or others, please apply and select “USB Club Design Engineer” (among other roles you might be interested in!)
Kindly submit a complete and thoughtful application, including relevant links that help verify your work experience and identity. Applications with missing or insufficient information will not move forward in the review process.
Our team carefully reviews every complete submission, and we truly appreciate the time and effort you put into applying!
To apply: https://weworkremotely.com/remote-jobs/garden3d-design-engineer-part-time
Creates visual narratives through illustrations, infographics, and design to communicate stories and data across digital and print platforms.
Creates visual narratives through illustrations, infographics, and design to communicate stories, data, and brand messages across digital and print platforms.
Creates visual narratives through illustrations, infographics, and design to communicate stories, data, and brand messages across digital and print platforms.
Technical Designer uses Unreal Engine 5 and Blueprint scripting to design gameplay mechanics, implement features, and collaborate with design leaders on game development.
Forgotten Empires is a full-service game developer focused on Windows PC games. While headquartered in the U.S., our team consists of 90+ passionate individuals from around the globe, each of whom brings a unique skill set and perspective to the table. Since 2022 we are part of Keywords Studios.
We’re building our 2026 talent pipeline for exceptional Technical Designers! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
As a Technical Designer with us, you will use your awesome Unreal Engine 5 knowledge to help us to bring our games to fruition. In return, you will be part of a creative and supportive team environment with the ability to have a direct impact on the development of top-tier games.
Are you up for the challenge?
*Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located within Europe
Some of the cool stuff you’ll be doing:
What you’ll bring to the table:
2+ years of game design experience in the industry, working with Unreal Engine 5 experience in a design or tech design capacity
Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary.
Proficiency in visual scripting languages, particularly UE Blueprints (with at least 2 years of experience).
Proven ability to create functional prototypes.
Strong communication skills in conveying your vision with other stakeholders on the team
Ability to adhere to design guidelines and ability to write design documentation.
Ability to balance design ambition within production constraints and meet deadlines.
Ability to interpret and integrate constructive feedback.
Anticipate, identify, and articulate problem areas and develop solutions.
Experience working in a team environment.
B2 English level – conversational and written.
Bonus Points!
Location: Working remotely in EU/UK (EU time zones required)
We offer competitive employment packages to suit your individual circumstances.
Forgotten Empires is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice .
Role Information: EN
Studio: Forgotten Empires
Location: Europe
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote
Technical Designer uses Unreal Engine 5 and Blueprint scripting to design gameplay mechanics, implement interactive systems, and collaborate with design leads to create engaging game experiences.
Forgotten Empires is a full-service game developer focused on Windows PC games. While headquartered in the U.S., our team consists of 90+ passionate individuals from around the globe, each of whom brings a unique skill set and perspective to the table. Since 2022 we are part of Keywords Studios.
We’re building our 2026 talent pipeline for exceptional Technical Designers! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
As a Technical Designer with us, you will use your awesome Unreal Engine 5 knowledge to help us to bring our games to fruition. In return, you will be part of a creative and supportive team environment with the ability to have a direct impact on the development of top-tier games.
Are you up for the challenge?
*Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located within Europe
Some of the cool stuff you’ll be doing:
What you’ll bring to the table:
2+ years of game design experience in the industry, working with Unreal Engine 5 experience in a design or tech design capacity
Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary.
Proficiency in visual scripting languages, particularly UE Blueprints (with at least 2 years of experience).
Proven ability to create functional prototypes.
Strong communication skills in conveying your vision with other stakeholders on the team
Ability to adhere to design guidelines and ability to write design documentation.
Ability to balance design ambition within production constraints and meet deadlines.
Ability to interpret and integrate constructive feedback.
Anticipate, identify, and articulate problem areas and develop solutions.
Experience working in a team environment.
B2 English level – conversational and written.
Bonus Points!
Location: Working remotely in EU/UK (EU time zones required)
We offer competitive employment packages to suit your individual circumstances.
Forgotten Empires is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice .
Role Information: EN
Studio: Forgotten Empires
Location: Europe
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote
Technical Designer uses Unreal Engine 5 to design gameplay mechanics, implement systems through Blueprint scripting, and collaborate with design leaders to create engaging game experiences.
Forgotten Empires is a full-service game developer focused on Windows PC games. While headquartered in the U.S., our team consists of 90+ passionate individuals from around the globe, each of whom brings a unique skill set and perspective to the table. Since 2022 we are part of Keywords Studios.
We’re building our 2026 talent pipeline for exceptional Technical Designers! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
As a Technical Designer with us, you will use your awesome Unreal Engine 5 knowledge to help us to bring our games to fruition. In return, you will be part of a creative and supportive team environment with the ability to have a direct impact on the development of top-tier games.
Are you up for the challenge?
*Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located within Europe
Some of the cool stuff you’ll be doing:
What you’ll bring to the table:
2+ years of game design experience in the industry, working with Unreal Engine 5 experience in a design or tech design capacity
Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary.
Proficiency in visual scripting languages, particularly UE Blueprints (with at least 2 years of experience).
Proven ability to create functional prototypes.
Strong communication skills in conveying your vision with other stakeholders on the team
Ability to adhere to design guidelines and ability to write design documentation.
Ability to balance design ambition within production constraints and meet deadlines.
Ability to interpret and integrate constructive feedback.
Anticipate, identify, and articulate problem areas and develop solutions.
Experience working in a team environment.
B2 English level – conversational and written.
Bonus Points!
Location: Working remotely in EU/UK (EU time zones required)
We offer competitive employment packages to suit your individual circumstances.
Forgotten Empires is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice .
Role Information: EN
Studio: Forgotten Empires
Location: Europe
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote
Creates visual assets including graphics, presentations, and marketing collateral while maintaining brand consistency across digital and print platforms.
Job Title: Production Designer (Freelance)
Location: Remote – Based in Mexico
Pay Rate: $25/hour (Freelance, As-Needed Basis)
About Sora Schools:
Our mission is simple: to replace the broken U.S. education system with a no-compromise, student-driven approach. Traditional schools rely on rote memorization and ranking, leaving students disengaged and unprepared for the real world. At Sora, middle and high schoolers work on passion-based projects—building video games, writing novels, conducting research—without outdated lectures or textbooks. With industry mentors, they explore careers while mastering academic subjects and essential life skills like financial literacy and philosophy. Our tight-knit cohorts foster a strong sense of community, empowering students to chase their wildest dreams.
Job Overview:
We are seeking a Production Designer to join our team on Freelance, As-Needed Basis.This is a contract position - work will be assigned as needed, depending on project availability. Ideal candidates should be flexible, reliable, and able to deliver high-quality designs within deadlines.
This role is ideal for a flexible, detail-oriented creative professional with experience in graphic design, branding, and digital production. You will collaborate with our marketing and design teams to create high-quality visual assets while ensuring brand consistency.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Creates visual graphics and design materials for a nonprofit's communications and policy initiatives, working across print and digital formats.