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Design Engineer combines UX/UI design and frontend coding to build and improve product features, working across design systems and customer-facing interfaces.
Hi 👋🏾 I’m Abhik, Ashby’s Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it’s where I’ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we’re doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isn’t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model’s design and flexibility, while the understanding of technology’s capabilities often simplified or improved the design. This role embraces that.
The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I’ve held the role, steadfastly championed it since we started hiring in 2020, and haven’t diluted its responsibilities as we’ve grown (in fact, we’ve doubled down).
Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you’ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You’ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
In this role, you’ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.
Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.
Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate’s assessments. Recruiters can quickly parse information and pick out anomalies.
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
You only want to work on design systems. While improving our design system is one of many responsibilities, you won’t be able to work on it exclusively.
You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
You want everything to be perfect before it gets into a user’s hands. One of the drivers of our success is that we ship fast. That often means we don’t agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
You don’t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You’d rather focus on the design and technical details.
You only want to do exciting work. We’re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.
We’ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don’t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you’re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
Staff Design Engineer - We’re looking for folks who’ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you’ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.
Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 🥵 TA software didn’t help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that’s intelligent and powerful. Software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Our engineering culture is motivated by Benji’s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
Minimal process with ownership over decisions normally made by product and design
Natural collaboration and deliberate communication
Investing in tools and abstractions that give us leverage
Putting effort into building a diverse team
The best engineers we’ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes aren’t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer’s skill. But, consistency comes at the expense of an engineer’s time and freedom—both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn’t give others the opportunity to practice the behaviors that made the best engineers the “best.”
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It’s a new level of ownership for many engineers, but we’d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We’ve done this through investment in:
Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience 💪🏾.
Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.
Here’s an impromptu quote from Arjun in our company Slack of what it’s like to build a feature at Ashby:
And a demo of one of these building blocks:
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is five rounds:
If we shortlist your application, we’ll ask for a video walkthrough of a product or feature you’ve designed.
Introduction call with a recruiter (30m, live). Be prepared to screen-share examples of your work.
A quick dive into some of your past work with me (30m, live). Be prepared to screen-share examples of your work.
A design take-home followed by a discussion of your decisions and reasoning (~4h async, 30m live)
Three interviews, a deep dive into a past design system or design project, a design system interview, and a pair-programming interview. (2h 45m, live)
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You’ll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback!
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.
It’s a team effort to get you successfully onboarded; you’ll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.
Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you’re applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.
Competitive salary and equity.
10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.
Unlimited PTO, and we will encourage you to take it.
A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.
Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!
$100/month education budget with more expensive items (like conferences) covered with manager approval.
If you’re in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.
Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.
Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.
Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.
Design Engineer combines UX/UI design with frontend coding to build and refine product features across Ashby's recruiting platform used by 100K+ weekly active users.
Hi 👋🏾 I’m Abhik, Ashby’s Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it’s where I’ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we’re doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isn’t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model’s design and flexibility, while the understanding of technology’s capabilities often simplified or improved the design. This role embraces that.
The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I’ve held the role, steadfastly championed it since we started hiring in 2020, and haven’t diluted its responsibilities as we’ve grown (in fact, we’ve doubled down).
Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you’ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You’ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
In this role, you’ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.
Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.
Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate’s assessments. Recruiters can quickly parse information and pick out anomalies.
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
You only want to work on design systems. While improving our design system is one of many responsibilities, you won’t be able to work on it exclusively.
You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
You want everything to be perfect before it gets into a user’s hands. One of the drivers of our success is that we ship fast. That often means we don’t agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
You don’t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You’d rather focus on the design and technical details.
You only want to do exciting work. We’re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.
We’ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don’t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you’re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
Staff Design Engineer - We’re looking for folks who’ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you’ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.
Internally, we do not use these titles, but Engineers are leveled (which you can read about here).
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 🥵 TA software didn’t help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that’s intelligent and powerful. Software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Our engineering culture is motivated by Benji’s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
Minimal process with ownership over decisions normally made by product and design
Natural collaboration and deliberate communication
Investing in tools and abstractions that give us leverage
Putting effort into building a diverse team
The best engineers we’ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes aren’t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer’s skill. But, consistency comes at the expense of an engineer’s time and freedom—both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn’t give others the opportunity to practice the behaviors that made the best engineers the “best.”
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It’s a new level of ownership for many engineers, but we’d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
To drive it home, here’s a recent calendar of an engineer who has been with us for over 4 years. ~34 hours of focus time, 2.5h of interviews, and 3.5 hours of meetings:
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We’ve done this through investment in:
Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience 💪🏾.
Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.
Here’s an impromptu quote from Arjun in our company Slack of what it’s like to build a feature at Ashby:
And a demo of one of these building blocks:
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is five rounds:
If we shortlist your application, we’ll ask for a video walkthrough of a product or feature you’ve designed.
Introduction call with a recruiter (30m, live). Be prepared to screen-share examples of your work.
A quick dive into some of your past work with me (30m, live). Be prepared to screen-share examples of your work.
A design take-home followed by a discussion of your decisions and reasoning (~4h async, 30m live)
Three interviews, a deep dive into a past design system or design project, a design system interview, and a pair-programming interview. (2h 45m, live)
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You’ll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback!
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.
It’s a team effort to get you successfully onboarded; you’ll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.
Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you’re applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.
Competitive salary and equity.
10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.
Unlimited PTO, and we will encourage you to take it.
A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.
Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!
$100/month education budget with more expensive items (like conferences) covered with manager approval.
If you’re in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.
Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.
Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.
Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.
Creates visual designs for websites and applications, develops user interfaces, and designs email layouts for international clients.
Creates visual designs for websites and applications, including landing pages and email designs for enterprise clients like Microsoft and Google.
Creates visual designs, user interfaces, and web content for client websites and applications including landing pages and email designs.
Creates isometric illustrations based on reference photographs for a cohesive visual project.
Creates digital and print graphics including social media content, packaging, and marketing materials while collaborating with founders to execute brand campaigns.
Junior designer creates digital assets, campaigns, and brand-consistent creative across multiple channels for a multi-brand restaurant group.
Junior digital designer creates on-brand digital assets, campaigns, and content across multiple channels for a multi-restaurant group portfolio.
Junior Digital Designer creates digital assets, campaigns, and on-brand creative content across multiple channels for a multi-brand restaurant group.
Master's-level design intern creates user experiences and product interfaces for 3 months on a remote basis with hybrid Toronto office options.
Creates web and print-ready graphic assets for eCommerce websites and personalized customer materials while collaborating across teams.
About Snap! Mobile, Inc:
Founded in 2014, Snap! Mobile is the creator of Snap! Raise, the nation’s largest and top-performing digital fundraisingplatform for high school and youth athletics and activities. Since its founding, Snap! Raise has helped over 150,000 schools, groups, and teams raise more than $1 billion.
Snap! Mobilesupports schools, teams, and organizations with Snap! Mobile One, an all-in-one app designed tosimplify operations and enhance community engagement. Snap! Mobile One combines the power of Snap! Raisefundraising, fan and community engagement, event scheduling, registration, website management, messaging services,money management, and spirit wear to deliver everything administrators need to succeed in one easy-to-use app.
About the Role:
Snap! Mobile is looking for a Graphic Designer to join our eCommerce team. As a Graphic Designer, you will work on a team led by the eCommerce Operations Manager to maintain a consistent, high-quality customer experience from website launch to order fulfillment. Your primary responsibility will be converting client branding into personalized eCommerce websites and into web and print-ready assets to build personalized eCommerce websites. You’ll also collaborate with the Marketing, Customer Service, and Engineering teams to ensure alignment with department objectives and contribute to the innovation of fresh design concepts and driving customer engagement.
This is a Full-Time, hourly ($25/HR), Hybrid position in Austin, TX.
Who you are:
Have a sharp eye for detail and deliver high-quality work
Graphic Designer Responsibilities:
Preferred Experience, Skills, and Abilities in a Graphic Designer:
Snap! Mobile, Inc. is proud to offer the following benefits:
CA Residents click here for privacy policy
We use E-verify to onboard new hires. Please click here to learn more.
Website administrator and designer who manages content, implements visual elements, troubleshoots technical issues, and improves user experience for a mental health support organization.
Headquarters: United Kingdom
This is an internship for someone who is looking to work closely and learn from web developers. This is a two month training programme.
Mind Friend PRO is looking for a creative and detail-oriented Website Administrator/Designer to join our team. This role entails managing and enhancing our website's functionality and aesthetics to improve user experience and engagement. As a remote position, you'll have the flexibility to work from anywhere while collaborating with our dedicated team to implement design changes, troubleshoot issues, and ensure our website reflects our mission in mental health support.
Key Responsibilities:
Qualifications:
BenefitsÂ
To apply: https://weworkremotely.com/remote-jobs/mind-friend-pro-website-admin-design-internship
Design intern creates graphic content for branded communications, assists with design audits and photo editing, and maintains design files and organization.
Headquarters: US - Remote
Company at a GlanceOpenX is focused on unleashing the full economic potential of digital media companies. We do this by making digital advertising markets and technologies that are designed to deliver optimal value to publishers and advertisers on every ad served across all screens.To apply: https://weworkremotely.com/remote-jobs/openx-intern-marketing-design
Design intern creates wireframes, prototypes, and UI components for fintech web and mobile products while collaborating with product and engineering teams.
Headquarters: Colombia, Remote
About Sezzle:
With a mission to financially empower the next generation, Sezzle is revolutionizing the shopping experience beyond payments, blending cutting-edge tech with seamless, interest-free installment plans that make shopping smarter and more accessible. We’re not just transforming payments; we’re redefining how people discover, interact with, and purchase the things they love while driving real impact on merchant sales through increased conversions and higher order values. As we continue to shape the future of fintech and retail, we’re building an innovative, dynamic team passionate about creating more than just a transaction but a truly unique shopping journey. If you’re excited about pushing boundaries in tech and delivering a game-changing experience for consumers and merchants alike, come join us at Sezzle and help create the future of shopping!
About the Role:
We are seeking a talented and motivated Product Design Intern who is best in class with a high IQ plus a high EQ and. This role presents an exciting opportunity to thrive in a dynamic, fast-paced environment within a rapidly growing team, with abundant prospects for career advancement. Also someone who’s excited to learn, experiment, and help shape the future of Sezzle’s web and mobile experiences. If you love crafting intuitive interfaces, have an eye for motion and micro-interactions, and are curious about where AI meets design, you’ll fit right in. You’ll work closely with product managers, engineers, and designers to ship thoughtful, user-centric work that makes people’s lives easier.
What You'll Do:
What We Look For:
Preferred Qualifications:Â
About You:
What Makes Working at Sezzle Awesome:
At Sezzle, we are more than just brilliant engineers, passionate data enthusiasts, out-of-the-box thinkers, and determined innovators. We believe in surrounding ourselves with only the best and the brightest individuals. Our culture is not defined by a certain set of perks designed to give the illusion of the traditional startup culture, but rather, it is the visible example living in every employee that we hire.Â
Compensation: The salary for the Product Marketing Operations Intern is 700 USD monthly gross.Â
#Li-remote #Full-time
To apply: https://weworkremotely.com/remote-jobs/sezzle-product-design-intern
Graphic design intern creates marketing assets including social media visuals, website graphics, and paid ads while assisting with photo editing and asset management.
Position: Intern, Graphic Design
Location: Dumbo, Brooklyn (Hybrid: up to 4 days in office per week, based on your schedule and the team’s needs)
Reporting to: Senior Manager, Campaign Marketing
Program Dates: 12 weeks, immediate start with opportunity to extend through the fall
Hours: 20 hours hours per week
Compensation: $17 per hour
ABOUT THE COMPANY Soko Glam is the leading destination for K-beauty, founded on the belief that skincare is a journey, not a quick fix. Through our curated selection of top Korean beauty products, educational content, and authentic community engagement, we empower people to believe there are only good (skin) days ahead. At Soko Glam, we’re more than a beauty company—we’re a passionate team on a mission to educate, inspire, and connect.
ABOUT THE ROLE The Graphic Design Intern will work directly with our brand and creative team to develop marketing assets for all campaigns. This role will gain hands-on experience creating and executing assets for campaigns across the organization, working primarily with the Brand Marketing Team. This role is perfect for someone who is detail-oriented, visually driven, and excited to learn how creative, marketing, and e-commerce intersect.
The spring internship program will run for approximately 12 weeks. This is a paid, part-time internship with an hourly rate of $17 and an anticipated time commitment of approximately 20 hours per week (Monday-Friday). This role is based out of our NYC Headquarters (hybrid role, up to 4x per week in-office dependent on school schedule).
KEY RESPONSIBILITIES
QUALIFICATIONS
We are an Equal Employment Opportunity (“EEO”) Employer. It has been and will continue to be a fundamental policy of Soko Glam not to discriminate on the basis of race, color, creed, religion, gender, gender identity, pregnancy, marital status, partnership status, domestic violence victim status, sexual orientation, age, national origin, alienage or citizenship status, veteran or military status, disability, medical condition, genetic information, caregiver status, unemployment status or any other characteristic prohibited by federal, state and/or local laws. This policy applies to all aspects of employment, including hiring, promotion, demotion, compensation, training, working conditions, transfer, job assignment, benefits, layoff, and termination.
Design UX/UI interfaces, prototypes, and design system components for fintech banking applications used by millions of users.
CREALOGIX is a leading global FinTech software solutions provider working with some of the most innovative financial brands in the world. We are dynamic and growing with over 380 employees around the world including Switzerland, Germany, Spain, the UK, the Middle East and Singapore.
Some of the world’s largest banks and wealth management firms select and deploy our advanced SaaS and cloud-based technologies to meet their customers’ needs – and it’s our people who make the difference.
What does it take to design the future of digital banking?
At Crealogix, we don’t just design interfaces — we shape how millions of people interact with their finances.
Our purpose is clear: connect people with financial institutions to build stronger financial futures.
We simplify financial services so users can act with clarity, confidence, and control.
We’re looking for a Product Designer (UX/UI) to join us and contribute directly to that mission. Our UX/UI team designs cutting-edge FinTech solutions for the digital bank of tomorrow.
Why this role matters
Digital banking is still too complex.
As a Product Designer at Crealogix, your work directly impacts how users:
You will design experiences used at scale — not just screens, but real interactions that affect people’s financial lives.
As a Junior–Mid Product Designer you need to have a minimum of 2 years of experience, strong design skills, and a desire to contribute to an innovation-oriented environment.
What you’ll be doing
How you contribute to our purpose
How we work
We focus on execution, not noise.
AI is part of the job
We actively integrate AI into our workflows.
You are expected to:
AI is a tool — not a shortcut for thinking.
What we’re looking for
Experience & Skills
Technical & Product Understanding
Ways of Working
Portfolio Requirement
A strong portfolio showcasing:
Language
At CREALOGIX we live a friendly culture with flat hierarchies, where people call each other by their first names. Come and join us in a supportive working environment with training and development opportunities on and off the job, a generous holiday entitlement, the possibility of unpaid leave as well as location-related benefits.
CREALOGIX Group is proud to be an equal opportunity employer. We are committed to equal employment opportunity regardless of origin, religion, age or gender. We support inclusion and welcome diversity as an essential source of strength in our global team. Please note that all our job descriptions are written gender neutral.
Have we caught your attention?
Don’t hesitate and send us your application online. We are looking forward to it! Feel free to contact the local Recruiting Team if you have any questions.
Assistant Editor cuts animatics, manages audio/music timing, updates production databases, and organizes dailies sessions for animated CG series production.
Are you an Editor with an interest in an animation and experience with premiere looking for your next opportunity? Come work with us! Atomic Vancouver is looking for an Assistant Editor to join the team on one of our ongoing CG series.
Atomic Cartoons, a Blue Ant Studios company, is an award-winning, internationally renowned animation studio with teams in Vancouver, Ottawa, and Los Angeles. Known for an artist-driven culture that attracts, retains and promotes the best talent in the business, Atomic develops and produces high-end animated content that spans preschool, comedy, action-adventure, adult and commercial genres, and everything in between. The animation studio has developed a stellar global reputation for its ability to translate big brands like LEGO, Star Wars, My Little Pony, CoComelon, and many more into top-notch animation, while also developing high-quality original Atomic productions like The Last Kids on Earth,Rocket Saves the Day, and Mermicorno: Starfall. Atomic is B Corp certified and a BC Benefit Company.
WHAT YOU WILL DO:
WHAT WE ARE LOOKING FOR:
START DATE: June 2026
- Applicants must have resided within BC as of December 31, 2025 and be able to provide the appropriate supporting documents.
-__All Atomic employees in this role have the opportunity to work remotely within BC, artists within Vancouver and the Lower Mainland can also choose hybrid and in-studio options.
At Atomic Cartoons and Blue Ant Studios, we take into consideration a wide range of compensation factors including background, skills, location, and experience to determine competitive pay. In addition to competitive pay, this position is eligible for company-sponsored benefits including medical, GRSP, vacation pay, paid holiday break, paid leave, and a variety of other discounts and perks. Please note: This expected pay range is for British Columbia and is not applicable to locations outside of the province of British Columbia.
Wage ranges are based on a weekly rate.
Vancouver Pay Range
$1,200—$1,400 CAD
INTERESTED?
Atomic Cartoons Inc. and Blue Ant Studios welcome and encourage applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process. If you are contacted for an interview and require any accommodations please email recruitment@atomiccartoons.com
We thank you for your submission; only short-listed candidates will be contacted. No phone calls, please.
Atomic Cartoons Inc. and Blue Ant Studios are an equal opportunity employer and employ personnel without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap or financial ability.
While remaining sensitive, fair, and providing equitable treatment for all, Atomic Cartoons Inc. and Blue Ant Studios work to increase participation and advancement to reflect all personnel – including Women, Indigenous People, Visible Minorities, and Persons with Disabilities, who are all qualified members. Thus, it helps identify and remove barriers that prevent the full participation of members of designated groups in the workplace.
Develops user-centered digital experiences by conducting research, designing interactive mobile/web products, and collaborating with developers and consultants on client projects.
Who We Are
Konrad is a next generation digital consultancy. We are dedicated to solving complex business problems for our global clients with creative and forward-thinking solutions. Our employees enjoy a culture built on innovation and a commitment to creating best-in-class digital products in use by hundreds of millions of consumers around the world. We hire exceptionally smart, analytical, and hard working people who are lifelong learners.
About The Role
As an Experience Designer (UI/UX) we will depend on you to be an active contributor in our design thinking process and the creation of innovative mobile, tablet and web products. You will connect design, business, and technology to ship world-class digital experiences for leading companies and global brands.
What You’ll Do
Qualifications
Perks and Benefits
Bonus Points
Have you taken any courses at BrainStation? A lot of our design and development best practices and processes are taught during our courses - make sure to highlight this experience in your cover letter if you have!
Konrad is committed to maintaining a diverse work environment and is proud to be an equal opportunity employer. All qualified applicants, regardless of race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status will receive consideration for employment. If you have any accessibility requirements or concerns regarding the hiring process or employment with us, please notify us so we can provide suitable accommodation.
The estimated compensation for this position is $80,000 to $100,000. This is an estimate and a compensation offer will vary based on applicant’s education, experience, skills, abilities and alignment with market data.
While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
#LI-Hybrid
Design UX/UI interfaces, prototypes, and design system components for FinTech banking applications across mobile and web platforms.
CREALOGIX is a leading global FinTech software solutions provider working with some of the most innovative financial brands in the world. We are dynamic and growing with over 380 employees around the world including Switzerland, Germany, Spain, the UK, the Middle East and Singapore.
Some of the world’s largest banks and wealth management firms select and deploy our advanced SaaS and cloud-based technologies to meet their customers’ needs – and it’s our people who make the difference.
What does it take to design the future of digital banking?
At Crealogix, we don’t just design interfaces — we shape how millions of people interact with their finances.
Our purpose is clear: connect people with financial institutions to build stronger financial futures.
We simplify financial services so users can act with clarity, confidence, and control.
We’re looking for a Product Designer (UX/UI) to join us and contribute directly to that mission. Our UX/UI team designs cutting-edge FinTech solutions for the digital bank of tomorrow.
Why this role matters
Digital banking is still too complex.
As a Product Designer at Crealogix, your work directly impacts how users:
You will design experiences used at scale — not just screens, but real interactions that affect people’s financial lives.
As a Junior–Mid Product Designer you need to have a minimum of 2 years of experience, strong design skills, and a desire to contribute to an innovation-oriented environment.
What you’ll be doing
How you contribute to our purpose
How we work
We focus on execution, not noise.
AI is part of the job
We actively integrate AI into our workflows.
You are expected to:
AI is a tool — not a shortcut for thinking.
What we’re looking for
Experience & Skills
Technical & Product Understanding
Ways of Working
Portfolio Requirement
A strong portfolio showcasing:
Language
At CREALOGIX we live a friendly culture with flat hierarchies, where people call each other by their first names. Come and join us in a supportive working environment with training and development opportunities on and off the job, a generous holiday entitlement, the possibility of unpaid leave as well as location-related benefits.
CREALOGIX Group is proud to be an equal opportunity employer. We are committed to equal employment opportunity regardless of origin, religion, age or gender. We support inclusion and welcome diversity as an essential source of strength in our global team. Please note that all our job descriptions are written gender neutral.
Have we caught your attention?
Don’t hesitate and send us your application online. We are looking forward to it! Feel free to contact the local Recruiting Team if you have any questions.